Design & Technology

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Curriculum Design

at St Elisabeth's CE Primary School


Our curriculum aims to ensure the children develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world. Each year they build on and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users. They develop the ability to critique, evaluate and test their ideas and products and the work of others.

The children understand and apply the principles of nutrition and learn how to cook. Children will design and make a range of savory products with a good quality finish will be expected in all food designs. The activities are made appropriate to the age and ability of the child with a clear emphasis on health and safety when preparing and handling food.

Children will learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation but most importantly to the children of St Elisabeth's CE Primary.


Key skills and key knowledge for Design and Technology have been mapped across the school to ensure progression between year groups. This also ensures that there is a context for the children’s work in Design and Technology; that they learn about real life structures and the purpose of specific examples, as well as developing their skills throughout the units of work. Design and technology lessons are also taught as a block so that children’s learning is focused throughout each unit of work.

The structure of each unit follows a cycle:

Lesson Unit
Lesson 1 Evaluation of a product. Includes the history or longevity of the product where appropriate. Research stages of the product: How has it evolved? What already exists? Who is the target audience?
Lesson 2 Revisit prior skills and knowledge and teach new skills.
Lesson 3 Design own product.
Lesson 4 Begin to make product.
Lesson 5 Refine and Improve. Teach additional skill.
Lesson 6 Test and Evaluate

 

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